However, Star Wars: Squadrons won’t let you use them at all. Naturally, every VR headset that can play this game - PC VR devices like the Rift, Vive, and Index or Quest via Link / Virtual Desktop, as well as the PSVR - has a pair of motion controllers. We’ve kept that going all through production.” Star Wars: Squadrons VR Controllers Ever since then, we do daily playtests with the team on the competitive side of the game, and we always have some people, like James, that are usually playing VR and other people on traditional displays all playing together. “Since the second week of prototypes, before we were even in production, we had the VR version running. “It was planned from the beginning,” says Ian Frazier. I can’t really imagine playing it any other way it just feels that good.Ī big part of why it feels so good in VR is that it was designed with VR support from the very beginning: I’ve already put over 15 hours into this game and the entire time I’ve been using a flight stick in VR, other than maybe 20 minutes between gamepad and keyboard/mouse for testing. Playing Star Wars: Squadrons in VR is a magical and entirely immersive experience. We spoke to the Lead Gameplay Director and Creative Director to find out why.Ĭheck out some multiplayer dogfighting and Fleet Battle gameplay here: Some people might be surprised to find out that Star Wars: Squadrons, the brand new space combat game from EA Motive with full top-to-bottom VR support, does not support VR motion controllers at all.
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